Woodfarm Education Centre

Designing a website for a thriving community
Designing a website for a thriving community
A website project as part of a community initiative. The project covered the UX and UI of a community website from discovery through to development.

I designed a website for a community centre based in Glasgow, Scotland. The project focused on the needs of the community surrounding the centre. This resulted in a hub that encouraged citizens and families to visit and take part in engaging activites.

Tools Used

Figma

Framer

Adobe Illustrator

Miro

Miro

Sector

Community

Community

Area of focus

UX/UI Design

Website Design

UX/UI Design

Website Design

Timeline

2024 - 2025

2024 - 2025

2024 - 2025

Skills

Wireframing

Wireframing

Wireframing

Interactive Prototyping

Interactive Prototyping

Interactive Prototyping

Iconography

Iconography

Iconography

Typography

Typography

Typography

layout

layout

layout

Branding

Branding

Branding

Hierarchy

Hierarchy

Hierarchy

User Flows

User Flows

User Flows

The Problem & Context

The Problem & Context

The community centre chairman and board required a website redesign that would engage the community they were apart of not just physically but digitally. The project addressed low user engagement and poor accessibility, which limited community participation and reduced the platform’s overall impact. This was significant as it affected user retention, trust, and the organisation’s ability to effectively share information and services with its diverse audience.

The community centre chairman and board required a website redesign that would engage the community they were apart of not just physically but digitally. The project addressed low user engagement and poor accessibility, which limited community participation and reduced the platform’s overall impact. This was significant as it affected user retention, trust, and the organisation’s ability to effectively share information and services with its diverse audience.

The Design Process

Wireframes
I began by creating low-fidelity wireframes to map user flows, structure content, and prioritise usability. This stage focused on layout hierarchy, navigation clarity, and accessibility considerations. Iterating quickly in Figma, I tested ideas and refined key journeys, ensuring the foundation addressed user needs before moving into more detailed visual design stages.

High Fidelity Prototype
I developed high-fidelity prototypes in Figma, applying branding, typography, colour systems, and interactive components. This stage brought the interface to life, allowing realistic user testing and feedback. I focused on consistency, accessibility, and micro-interactions, ensuring the design was both visually engaging and functional before transitioning into development-ready assets and specifications.

Transition to Framer
I translated the approved designs into Framer, focusing on responsiveness and smooth interactions. This stage involved recreating layouts, adding animations, and ensuring performance across devices. I refined user flows within a live environment, bridging the gap between static design and functional product while maintaining visual consistency and usability standards established earlier.

Using Framer for development
Using Stackflow, I structured navigation and built a seamless flow between pages, simulating app-like transitions within the website. This allowed for efficient state management and improved user experience. I ensured smooth routing, intuitive interactions, and consistency across pages, creating a cohesive and responsive final product aligned with the original design goals.

Reflections

This project strengthened my end-to-end UX/UI process, from research through to prototyping and implementation. I improved my ability to design with accessibility and diverse users in mind, while also becoming more confident using tools like Figma, Framer, and Stackflow together. Working within a voluntary context required adaptability, prioritisation, and clear decision-making without formal constraints.

Copyright 2026 by Haaris Ahmed

Copyright 2026 by Haaris Ahmed

Copyright 2026 by Haaris Ahmed

The Design Process

Wireframes
I began by creating low-fidelity wireframes to map user flows, structure content, and prioritise usability. This stage focused on layout hierarchy, navigation clarity, and accessibility considerations. Iterating quickly in Figma, I tested ideas and refined key journeys, ensuring the foundation addressed user needs before moving into more detailed visual design stages.

High Fidelity Prototype
I developed high-fidelity prototypes in Figma, applying branding, typography, colour systems, and interactive components. This stage brought the interface to life, allowing realistic user testing and feedback. I focused on consistency, accessibility, and micro-interactions, ensuring the design was both visually engaging and functional before transitioning into development-ready assets and specifications.

Transition to Framer
I translated the approved designs into Framer, focusing on responsiveness and smooth interactions. This stage involved recreating layouts, adding animations, and ensuring performance across devices. I refined user flows within a live environment, bridging the gap between static design and functional product while maintaining visual consistency and usability standards established earlier.

Using Framer for development
Using Stackflow, I structured navigation and built a seamless flow between pages, simulating app-like transitions within the website. This allowed for efficient state management and improved user experience. I ensured smooth routing, intuitive interactions, and consistency across pages, creating a cohesive and responsive final product aligned with the original design goals.

Reflections

The experience is memorable and meaningful as the designs integrate selfie taking, audio or guided narration, and collectibles. Through interactive phases in the walk that provide an incentive to interact with the surroundings directs the user's mind relaxes and then remembers the walks they have been on. The overall aesthetic of the app was also clean and minimal, which provides a simple UI and ease of use.

For improvement, I think that the whole experience could have collaborated with a brand, which has become apparent to me, and I think it would have made the experience more noticeable in the market and credible for potential users to use.

30+

Awards.

32+

Investments.

10K

Users.

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